Plan Your ROB RUN Wealth Before the Raid with U4GM

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ROB RUN's November 5 servers face their second Federal Raid wave on Thursday. Check your regional timer, review your cash and decide how much jail time you're willing to take.

The ROB RUN Federal Raid second wave is scheduled for Thursday, November 12, on servers that opened November 5. Before deciding what to do with your ROB RUN Cash, check your server's opening date in the client. The U4GM link is there for reference, but the important decision is whether you want to spend your wealth or accept its conversion.

Check Your Server and Raid Time

At the time of the original schedule, the European window was still ahead at roughly 17:00 UTC on November 12. That's noon Eastern on Thursday and 01:00 in Beijing on November 13. The East United States window was expected around 8:00 PM Eastern on November 12.

November 4 launch servers had already reached their first Raid around 17:00 UTC on November 11. Servers opened November 6 or later were still mid-cycle and weren't part of this wave. If the client shows a remaining-lifetime timer, use it rather than relying on memory, then confirm the opening date too.

What You Keep and What Converts

The Raid removes plots, bases, weapons, and cash, converting wealth into jail time and Authority. Money stored at Looty Bay is included. It may be protected from other players before the Raid, but it won't carry through the conversion.

Your cosmetics, player name, tutorial progress, settings, and accumulated jail time carry over. Authority is the tradeoff to consider: keeping more wealth means accepting a longer sentence and more Authority, not starting the next cycle with that money intact.

Make a Wealth Decision Before the Window

Write down four figures: cash in your wallet, your Lenny's stash, your Looty Bay account total, and your current jail ledger. Then choose one plan: spend down, hold steady, or deliberately add wealth for Authority. Having that decision in front of you makes the last few hours much easier to manage.

If your goal is a smaller conversion, spending must actually remove wealth rather than move it into another asset that gets wiped. A weapon purchase won't solve the problem because weapons are removed too. Leaving cash in a bag after dying in the desert doesn't shrink the conversion either.

Where Cash Comes From

Heists can add cash quickly, which is useful only if you've decided to increase wealth before the Raid. A late job can turn a modest sentence into a much longer one, so skip it if you're trying to spend down.

Settlement owner cuts are another consideration. Collect them if you intend to spend them; leaving them uncollected doesn't hide them from the Raid. Moving the proceeds into your Looty Bay account won't protect them from conversion.

Spend With a Purpose

Look for services, consumables, or other purchases the client treats as used up rather than stored. Use them before the regional window if your plan is to reduce wealth. Simply swapping cash for something else that the Raid removes doesn't achieve the same result.

Don't count on keeping a T1 plot or a higher-tier plot through the Raid. Black Market documents should also be treated as lost for a confirmed November 5 server in this wave. Renting doesn't provide a way to carry a plot forward.

Coordinate the Final Session

If you're playing with a party, agree on the plan before starting another joint job. One player trying to empty their wallet can end up with unwanted cash after joining a group that's still chasing a heist. Decide together whether you're finished with big jobs or deliberately taking one more.

Check your four figures again before the window. For a spend-down plan, wallet cash, Lenny's stash, and the account total should be lower, while the jail ledger shouldn't have grown from a late heist. If you chose Authority instead, a large remaining total should be intentional.

Prepare for the Other Side

Once the Raid window arrives, focus on the conversion rather than trying to preserve cash by moving it around. Afterward, your attention can turn to jail, Authority, and a T1 restart. The First Land Plot guide is relevant when you're ready to rebuild, not as a way to save your current plot.

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